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OmegaStarFighter

OmegaStarFighter

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Devlog

  • New Art!
    February 21, 2024 by Savage Code
    AI is an amazing tool for artwork. *Updated Character Portraits * Updated ForceField *Updated scrolling background starfield for level 1. Needs more refinement however * Fixed instance of scorekeeper... Continue reading
  • Picking up development for 2024!
    February 21, 2024 by Savage Code#OmegaStarfighter
    It really has been 2 years since I put this project down. A lot was happening in my real life and priorities had to shuffle. But... things have calmed down recently. The events were mostly positive wi... Continue reading
  • Omega StarFighter v 0.2
    January 07, 2022 by Savage Code
    Numerous bug fixes and features were implemented to the point where a playtestable version .2 was ready. That game will continue to evolve until it is completed. There are still quite a few bits of pl... Continue reading
  • Omega StarFighter v 0.15
    January 04, 2022 by Savage Code
    Currently, this game is in "vertical slice mode". As such, mechanics, visuals, menus, options, etc are being solidified. This is the most recent playable build of this game. I am making a lot of progr... Continue reading
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